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ArtStation – Model & Texture A Game Asset – Full Process

$8.90

SKU: 4531 Category: Tag:

WHAT ARE WE MAKING?

Watch the trailer: https://youtu.be/4WcRsBe3Yxc

Free Chapter: https://youtu.be/t42CAfMscL4

Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time).

We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.

We even make a little holographic animation at the end to make our asset more interesting.

[TOPICS]

  • Using SubD modeling to create the High Resolution model.
  • Converting out High Poly model into a Game-ready mesh.
  • UV Mapping and getting the most out of our UV space.
  • Baking Normal Maps with Substance Painter.
  • Adding Textures and Decals with Substance Painter
  • Using Marmoset Toolbag to Render out Sci-Fi Crate in realtime.
  • Making a Holographic Animation inside of Toolbag.

[ABOUT THIS PRODUCT]

  • Duration: over 10 hours of video recordings.
  • Speed: The entire tutorial runs at normal speed. No time-lapses or accelerated video.
  • Audio Commentary: Real-time commentary for everything (English).
  • Software used: Maya (Modeling), Substance Painter (Baking and Texturing), Marmoset Toolbag (Real-time Rendering).
  • Additional Assets: Final Marmoset Toolbag scene including the Crate and all necessary textures.

Sales Page: _https://www.artstation.com/marketplace/p/vpXK/model-and-texture-a-game-asset-full-process

Shopping Cart
artstation-model-texture-a-game-asset-full-processArtStation – Model & Texture A Game Asset – Full Process
$8.90
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