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Hipflask – Houdini The Geometry Essentials Collection [1-6]

$59.00

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Houdini isn’t so hard to master when you’re carefully guided through it. Our learning path is designed to step you through what you need to learn, in the order you need to learn it.

All of our current Geometry Essentials courses are packaged into this one comprehensive collection. 212 in-depth tutorials, over 18.5 hours of learning – this isn’t a quick how-to guide that teaches you to make one thing. We unpack the vital stuff other courses breeze over, covering the fundamentals in depth, showing you why these principles are so integral to Houdini and just how to wield them. Each course builds on the last, arming you with the technical knowledge to craft, finesse and refine original pieces.

But we don’t waste time either. Your learning time is precious and we know it. That’s why we make sure every second of these 6 courses contains the most crucial information, carefully explained, and delivered at the right time, in a way you’ll remember for the long term. We’re about true depth of understanding, not a few weak tricks.

This bundle is everything you need to start learning Houdini the right way. And you get a massive 30% saving to boot.

Houdini The Geometry Essentials Collection

 

Houdini Geometry Essentials 01

Components & Primitive Types – Version 2.0


Houdini’s unique approach to geometry underpins everything you’ll end up doing with it – VFX, direct modelling, procedural modelling, UVs, scene layout – it all starts here. This course is where we begin laying the best foundations for everything ahead. By the end of this course, you’ll have a deep understanding of:

  • Houdini’s geometry components – points, vertices, primitives, edges and breakpoints
  • How geometry is constructed in Houdini by connecting points
  • The importance and power of vertices in controlling connectivity
  • The concepts, theories and practical uses of Houdini’s primitive types – polygons, nurbs, beziers, meshes, polysoups and quadratic primitives
  • How to easily convert from one primitive type to another – plus when and why you’d want to
Houdini Geometry Essentials 02

Attributes: Principles, Normals & Vectors


Attributes are what make Houdini more powerful than any other 3D program. Sure, there are other courses out there that cover attributes. But not like this. We go deep into their mechanics for true understanding of the mathematical, physical and computing concepts behind the data. By the end of this course, you’ll have a deep understanding of:

  • What attributes are, how they’re constructed and why you need to master them
  • How the geometry context is really driven by attributes
  • The anatomy of vectors and how they work
  • All you need to know about normals and why they’re such a big deal in Houdini
  • How to visualise attribute data in different ways – seeing is understanding
Houdini Geometry Essentials 03

Attributes, Variables & Parameters


You’ve learned a tonne of crucial theory so far. We’ll teach you more here, but that’s not all. Let’s put the theory to work, teaching you how to apply your new skills to real projects. We’ll build a procedural system together, complete with project files. By the end of this course, you’ll have a deep understanding of:

  • The difference between attributes and variables
  • What the deal is with local and global variables
  • How to access and reference the bounding box with parameter expressions
  • How to use the normal and up attributes for precise control of orientation
  • Resampling curves with accuracy using arc and chord length measurement methods
  • Using the ray node to project geometry
  • Customising tools with spare parameters
Houdini Geometry Essentials 04

Drive Parameters with Attributes


We’ll have you tapping into the real power of attributes – generating them, modifying them, and then using them to control and scale parameters of surface operators as if you were harnessing higher mental powers. These are crucial skills for high-end motion graphics, film quality effects, or for simply shaving hours off tedious modelling tasks. By the end of this course, you’ll have a deep understanding of:

  • The different ways to access attributes in parameter fields
  • The way to manually write parameter expressions
  • How to generate parameter expressions automatically using the reference menu
  • When to use relative paths and when absolute paths are better
  • The classic Houdini geometry workflow of generating, modifying and using attributes
Houdini Geometry Essentials 05

Dive into VOPs


We’re sure you’ve heard a lot about VEX, but do you really need to learn to write VEX code to start using Houdini? The short answer is no. Here we’ll show you how you can do all you need and more using amazing, artist-friendly little things called VOPs. A brilliant intro to VEX, VOPs are a visual way of using VEX to manipulate attributes and modify geometry. By the end of this course, you’ll have a deep understanding of:

  • Why VEX is such a big deal and why you should learn it
  • How to build VEX code in a visual way using nodes
  • The essential VOP nodes that you’ll work with daily
  • Why working with values in a 0-1 range makes so much sense
  • Using VOPs with SOPs for practical tasks like banking geometry along curves
  • The principles of noise and how to work with it
Houdini Geometry Essentials 06

Scattering & Distribution


Here, you’ll be digging deep into controlling attributes using noise and random functions, and learning how to manipulate attributes using colour correction techniques. These are essential skills for creating awe-inspiring environments and richly detailed objects. By the end of this course, you’ll have a deep understanding of:

  • How noise and random functions differ — and when to use one over the other
  • The role of the random function in point scattering
  • How point scattering and point relaxing work
  • The relationship between pixel values and attribute values
  • How colour correction techniques can be used to control, adjust and manipulate attributes
  • The way to generate and control orientation attributes using the Scatter & Align SOP
  •  Houdini as a framework for building custom tools

 

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hipflask-houdini-the-geometry-essentials-collection-1-6Hipflask – Houdini The Geometry Essentials Collection [1-6]
$59.00
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