Explore the classic 3D pipeline for sculpting, retopology, texturing, and character rendering.
- Covers the entire 3D production pipeline
- A universal classical approach that works with any 3D application
- Based on a professional animation project
- Tips and tricks based on real experience
- Advanced character rigging from scratch
What is this course about?
This course covers entire professional character modeling pipeline.
We will start by sculpting a character using Zbrush which is industry standard since digital sculpting was invented by Pixologic. You will learn common professional techniques to do retopology and uv unwrapping
to prepare model for texturing and rendering. Next you’ll use Substance Painter to paint textures on your model. Which is also industry standard used in most of the studios. In the final step, you’ll assemble the entire scene, create the materials and lighting, and render image.
Each lesson is based on the approach used in real commercial projects. Professional tips and tricks based on real-world experience will allow you to avoid common pitfalls and speed up your workflow.
Motion Design School – 3D Character Design Partymaker
LESSON #1 Blocking
Getting to know Zbrush interface and learn basic tools to create a base for
the character using reference image
LESSON #2 Modeling
A deeper dive into Zbrush to add details to the model. Exploring various
ZBrush approaches to create and manipulate geometry
LESSON #3 Retopology
Learning retopology technics using 3dCoat and Cinema4d
LESSON #4 UV Unwrapping
Using 3dCoat to unwrap geometry
LESSON #5 Texture Painting
Learning Substance Painter basics. Texture painting and preparing maps
LESSON #6 Building a Scene
Modelling scene props using Cinema 4d. Posing a Character
LESSON #7 Render
Learning Redshift basics. Setup lighting. Creating shaders. Rendering final image
About the Author
Hi, I`m Pasha Ho
3D artist, a generalist with more than 13 years of experience
in such software as Cinema 4D, Zbrush, Houdini, 3ds Max,
and many others.
I have a unique experience in almost every 3d discipline from sculpting to simulations and coding.
Also known as the author of the HoRope plugin for Cinema4D. In this course, I’ll make sure to give you all knowledge so you
will become a real 3D Generalist!