What is our update policy?
All the course is updated on a weekly basis. This course has been completed. It’s no more updates. However, you need to aware that all the courses on our website are not available offline.
Content: HD Videos + Project Files
Duration: 140+Hours
This is a realistic environment workflow course. We will look at how to design, model texture, look dev, light, and composite realistic sci-fi environments in Maya and Vray5. We will go over the entire pipeline in making this kind of environment using ACES workflow for very realistic results. After the completion of the course, you will have the knowledge to tackle any kind of realistic urban environment.
Why should I buy this tutorial?
Points1
You will learn how to block out a scene in Maya based on narrative. The tutor will explain how to interpret ideas into visual images, what is the important part of the story, and how to set up simple blocking to represent the idea in 3D space.
Points4
You will learn how to texture assets in Substance Painter using UDIM workflow for realistic results.
Points2
You will learn different types of modeling such as SubD, Polygonal, Modeling using Curves, Booleans, etc.
Points5
You will learn how to light the scene in Vray 5 for Maya and how to add effects such as fog, DOF, Bloom, and how to use Vray frame buffer to do quick compositing and color correction of your renders.
Points3
You will learn how to Use proper ACES workflow in Vray 5 for Maya and how to do look development and procedural texturing.
Points6
You will learn how to composite the render in Nuke using ACES workflow.
Darko Mitev
Senior Generalist Artist
My name is Darko Mitev I am a Senior Generalist Artist from Macedonia, currently working as Lead Character Modeler in Brown Bag Films in Dublin, Ireland.
I have over 11 years of experience and I had the chance to work in many branches of the industry including, VFX, Commercials, Feature Film, and TV Show Animation, Game Cinematics, VR, and more. In my career, I worked on various different projects such us Rock Dog feature film, Elvenar cinematics Episode 1 and 2, Forge of Empires Cinematics, Various VFX projects for Alt VFX, Disney tv shows such as Vampirina season 2 and 3, Nickelodeon Tv shows such as Butterbean’s Cafe, etc.
ORIS CITY Core Knowledge Points
01 / Project Intro & Setting up
Firstly, I will be going to introduce the project overview and make some setting up for the Maya tools&Plugins and the ACES colorspace.
02 / Blocking Out and Kick Start the Modeling
Then we will be going to start the blockout, make the image-based modeling, refining the blockout, and use kit bash elements to kick start the modeling.
03 / Building Creation and Look Dev
In this part, we will be going to create a great deal of the city buildings, characters, and other details
04 / Lighting, Compositing, and Conclusion
After that, we will be going to adjust the lighting in Vray, and composite in Nuke and Photoshop. And finally, we will make a conclusion about this tutorial.
Sales Page: _https://www.wingfox.com/c/8544