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StitchGenerator 1.0 Script for 3Ds Max

$14.00

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StitchGenerator

StitchGenerator is a script for 3ds max that creates stitch objects and an object to illustrate the hole between stitches on selected edges, along a spline or simply by painting them. See the YouTube video for a quick overview of the features.

Two types of stitches is currently available, stitches with a round profile and a flat profile. They come in the most used thickness for the given type of stitch. The length of the stitches and the spacing between them can easily be adjusted as well as the rotation, these parameters can also be randomized to create an extra layer of realism.

When stitches are created materials for the stitches and holes is automatically created.

Materials

When StitchGenerator is started a material for the stitches and hole objects is created, if there already are materials with the name in the scene they will not be created, it will instead what there is. If your assigned render is VRay then VRay matearials is created, if your render is not VRay then standard Physical Materials is created.

Stitch Material – The material for stitches is a simple material, it is just a color with reflections and a normal map to make it look it’s made of twisted threads. The textures used are stored in the userscripts folder under StitchGenerator, the userscripts folder can be found by typing > getdir #userscripts < in the MAXSscript listener (F11)

If you want to take it a step further and make some closeups then there is also a displacement map for the stitches in that folder, you have to apply it to the stitches manually as it depends on which render engine you are using, and the size of the stitches.

 

Hole Material – The material for the hole object for VRay is a little more complicated than the stich material, if not using VRay it is very simple, just black with an opacity map to make the edges a bit blurred and make the hole perfectly round without using too many polygons for the hole object.

For VRay the material also uses reflections and a normal map, this is to catch a highlight on the sides of the hole illustrating that the hole goes into the object below it. To make this an area outside the black part of the hole has to be visible, it is brown by default and should be changed to the same color of the object you are puttin the stitches on.

 

Sales Page: _https://cg-source.com/StitchGenerator

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stitchgenerator-1-0-script-for-3ds-maxStitchGenerator 1.0 Script for 3Ds Max
$14.00
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